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Scaling RL: GPU multithreaded batching with Puffer

Mar 18, 2026

A series of macro and micro optimizations to make Puffer RL training faster and scale better.

Scaling RL: GPU multithreaded batching with Puffer
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Pixel Platformer Demo: Explore RL and Self-Play

Mar 16, 2026

Using a toy but playable pixel platformer to create agents that can play along-side you.

Pixel Platformer Demo: Explore RL and Self-Play
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Deconstructing a 1-bit LSTM

Feb 27, 2026

(Part 2/2) Understanding the internals of an LSTM by (de)constructing an 1-bit LSTM.

Deconstructing a 1-bit LSTM
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Draw with an LSTM

Feb 10, 2026

(Part 1/2) A creative coding experiment to explore LSTMs with your touch

Draw with an LSTM
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